I've made a nicer oval track and am working on a decent skybox both currently as external files.
I'm using the vehicle setup made in a tutorial here:
I basically just expanded the test environment a bit and have been playing with the car physics to try and get the sort of handling I'm aiming for. W/S = forward backwards, left/right cursor for steering and possibly space for handbrake.
I'm stil working on the terrain-generation from google maps...looks promising but noting I'm particularly happy with yet. I'm hoping we can use the original image as a coloured texture over the displaced, desaturated version.
On a side note - I wonder if we can use yahoo pipes to handle some of the realtime data-gathering?
2 comments:
yahoo pipes is a cool idea, although yahoo is in trouble so maybe gdata will be a more maintained api?
http://uk.youtube.com/watch?v=6PRk52m2Pl8&feature=related
reckon xna worth a look? it would mean an ms-based environment but if it gets ithings moving it could be worth a look at least? I dunno c# tho :(
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