there seem to be two routes with this, one using a bounding box for the car collisions and the other using convex hull polytope and they give quite different results.
I've been exploring both paths at the same time and have made a number of amendments to the powertrain script:
- improved ebrake
- added "nos" (n key) - steering's hardly possible under full power and currently we're on keys so this allows a degree of stepping
- added some basic differential functionality which varies the power distribution on inside and outside wheel during cornering. Once I've figured out how to get the rotation speeds of the wheels and the velocity of the vehicle I can can set up a similar sort of power distribution thing like in the nissan skyline.
the file you want is track_and_bigfoot... oh yes there's monster trucks :)
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