Saturday, 8 November 2008

Updated handling & track

Ok this version has a lot of updates:

- steering is mapped to joystick's first axis... this is being tested on a psx controller + tigergame usb adapter untill we can do "configs", since that's about as close to a "standard" as we're going to get for now. I'm still having some issues with getting smooth linear motion from the joystick but it's getting resolved gradually. Currently it seems to go in steps but that could be I need to poll the sensor more frequently or something. It does have the beginnings of proportional steering though which is what I was after. Hasn't been tested on the G25 yet :\

- improved the scenery..it might seem like fluff but I figured the more credible the track is the better overall picture we'll get so I tidied up some of the edges, so now we're basically on a walled-off dirt track in the centre of a giant oval. Much of the lighting and texturing is still subject to randomness, but again that's being resolved over time :)

- It also looks like the car mass was waaay to high before which is why I couldn't get the suspension to behave properly. I've since reduced this from 950 to about 300 which seems to give quite a nice "momentum" feel and decent suspension deflection without feeling sloppy. I've had the car vaguely drifting a few times but there looks to be an issue with the current setup in that when you ge thte car sideways it won't put the power down to maintain the drift.

I suspect this could be fixed by reducing the grip of the tyre at that point (loss of traction) which would mimic reality better too, but for that I need to have access to positional data of the vehicle and I haven't figured that bit out yet.


to do:

- figure out how to replace the wheel models. I tried to make the current ones pointy to help righting the car but in fact they go right through the collision detection and make the car more unstable. Solution would be some nice detailed wheels but haven't figured how to replace a mesh cleanly.

- figure out how to attach other things to the car like guns and "righting mechanisms" to flip the car back up when you land on the roof. currently the car freaks when I attach anything and applying forces to it directly doesn't work.


To test download & install blender from www.blender.nl

Download the current build from the link on the top right "download CGZ files"

unzip/rar and run the file.

Once blender's open hit P to go into game mode and there you are \o/


Current build is:
track_car_convex_1_BIGFOOT_MUTANT_11_jOYSTICK_lightercar.rar

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