Sunday, 2 November 2008

This is and updated test scenario with higher gravity (2x9.8) - makes the car handle much nicer, front doesn't lift of anymore now, handles not far off gta or twisted metal black imho.


I've made a nicer oval track and am working on a decent skybox both currently as external files.

I'm using the vehicle setup made in a tutorial here:


I basically just expanded the test environment a bit and have been playing with the car physics to try and get the sort of handling I'm aiming for. W/S = forward backwards, left/right cursor for steering and possibly space for handbrake.


I'm stil working on the terrain-generation from google maps...looks promising but noting I'm particularly happy with yet. I'm hoping we can use the original image as a coloured texture over the displaced, desaturated version.


On a side note - I wonder if we can use yahoo pipes to handle some of the realtime data-gathering? 




2 comments:

steev said...

yahoo pipes is a cool idea, although yahoo is in trouble so maybe gdata will be a more maintained api?

Bernie said...

http://uk.youtube.com/watch?v=6PRk52m2Pl8&feature=related

reckon xna worth a look? it would mean an ms-based environment but if it gets ithings moving it could be worth a look at least? I dunno c# tho :(